Lungo

Multiplayer infrastructure for indie games

Lungo

Multiplayer for your game in one evening, without servers or headaches. Upload a Lua script, connect the SDK, and your single-player project is already online.

Rooms, matchmaking and authoritative logic are ready out of the box.

2-4 hours from idea to first online match
Lua simple logic, familiar to indie teams
No DevOps focus on gameplay, not infrastructure

Why it matters

Why indie developers suffer

You already built a great game. Adding online is where the pain usually begins.

1 Complex infrastructure

Months on WebSocket, Node or Go

Instead of fun and features, you end up building matchmaking, sessions, reconnects and player communication.

2 Endless tail work

Deployment, scaling, anti-cheat

Even a simple multiplayer game turns into endless backend and support work.

3 Expensive and slow

A backend engineer or sleepless nights

In the end, most indie projects stay single-player even though online would be a strong selling point.

What Lungo is

A ready-made socket server and admin panel for indie games

You write game logic in Lua, while Lungo handles rooms, turns, chat, timers and server-authoritative state.

Lua

Write game logic as a simple script

Rooms, victory rules, chat, timers, queues and any custom mechanics for your game.

1

Upload one file in the web admin

The server applies changes instantly, without a separate release or complex logic CI.

SDK

Connect a lightweight SDK

Godot, Unity or any other stack - the integration stays close to your single-player workflow.

Infrastructure does not steal your attention

Zero DevOps grind, zero manual matchmaking, 100% focus on gameplay.

How it works

Four steps to a live multiplayer game

The path is intentionally short: you do not rewrite your game, you add a ready-made online layer on top.

1

Build the game as usual

Ship the single-player mechanic and keep your game logic in the usual shape.

2

Add the SDK

One import line to wire event and state exchange between client and server.

3

Write a Lua script

Examples and templates are included for different genres, from turn-based to simple competitive games.

4

Hit Deploy

The admin panel ships the change to the server, and you can test it live immediately.

You can place 3-4 screenshots here

Admin panel, Lua script, browser game and connected players list as a short visual proof.

Ready to ship

Publish on itch.io or Steam with the Online Multiplayer tag and show the online-first flow proudly.

Why Lungo

Benefits that actually sell

Not an abstract "powerful platform", but a concrete set of advantages that help you ship multiplayer faster.

Faster than coffee

From idea to online in 2-4 hours, if you already have a game and a clear mechanic.

Authoritative server

All logic lives on the server, making cheats and desync much harder to pull off.

It scales itself

You do not think about servers, queues, reconnect logic or manual match handling.

Lua is familiar to thousands

The language is already common in Roblox, Defold and modding, so the learning curve stays low.

Perfect for lightweight genres

Turn-based games, board games and card mechanics are a natural fit for this approach.

Free to start

Launch the first projects without limits, then grow in a pay-as-you-grow model.

Demo games

Already something to show

These examples let people feel the product in practice instead of only reading about it.

Ready to launch

Ready to turn your game into multiplayer in one evening?

Free access to the admin panel and server, help with your first script and integration, and a personal 15 minute demo on your project.